TL;DR: Camera tracking in Blender in one paragraph
Camera tracking (also called motion tracking or matchmoving) recreates the movement of a real camera from video, so 3D objects you add in Blender move with the footage. In Blender you do it in the Motion Tracking workspace: load the clip, enter the camera’s sensor width and focal length, place at least eight markers on fixed details, track them with Ctrl + T, delete the ones that slide, then run Solve Camera Motion. A solve error below 0.3 px is accurate and up to 3 px is usually usable. Finish with Set Floor, Set Origin and Set Scale, then Setup Tracking Scene to composite your render over the plate.
💡 Want to animate a virtual camera by hand instead? Read our guide to camera animation in Blender.
“A good track is invisible. Nobody notices the camera solve; they only notice when the object slides.”
Violetta Bonenkamp, co-founder, CADChain
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